I threw up an error and it doesn't work. The error is as follows.
error CS0120: An object reference is required for the non-static field, method, or property 'raycast.movePosition'
How can I move?If it moves again, will it work correctly?
public class raycast:MonoBehavior
{
Vector3 movePosition;
void Start()
{
movePosition=moveRandomPosition();
}
public class test —MonoBehavior
{
void Update()
{
Ray=movePosition;
RaycastHit;
if(Physics.Raycast(ray,outhit,10.0f))
{
Debug.Log(hit.collider.gameObject.transform.position);
}
Debug.DrawRay (ray.origin, ray.direction*10, Color.red, 5);
movePosition=moveRandomPosition();
}
}
private Vector 3 moveRandomPosition()
{
Vector3 randomPosi = new Vector3 (Random.Range (-7, 7), Random.Range (0, 0), Random.Range (-7, 7);
return randomPosi;
}
If you want to hang around like this,
You can do it with this code.
using System.Collections;
using UnityEngine;
public class RayTest —MonoBehavior
{
SerializeField float_moveSpeed=1.0f;
SerializeField float_rayLength=5.0f;
Vector3_destination=default;
void Start()
{
MoveToRandomDestination();
}
void Update()
{
Ray = new Ray (this.transform.position, _destination-this.transform.position);
Debug.DrawRay(ray.origin,ray.direction*_rayLength,Color.red);
if(Physics.Raycast(ray, out RaycastHit,_rayLength))
{
Detected Debug.Log($"{hit.collider.name}.");
MoveToRandomDestination();
}
}
void MoveToRandomDestination()
{
StopAllCoroutines();
_destination=
new Vector 3 (Random.Range (-7,7), 0, Random.Range (-7,7));
Debug.DrawLine(_destination,_destination+Vector3.up, Color.green, 3f);
StartCoroutine (MoveToDestination());
}
IEnumerator MoveToDestination()
{
Vector3 direction=_destination-this.transform.position;
while(Vector3.Distance(this.transform.position,_destination)>_rayLength)
{
This.transform.Translate(direction.normalized*_moveSpeed*Time.deltaTime);
yield return null;
}
Debug.Log("Destination Arrived");
MoveToRandomDestination();
}
}
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